![]() ![]() So I don't see why the VR game's CEO cares so much about seeing her technology). she's apparently the world's most advanced AI, yet Frank seems honestly more capable in every way. What interests me the most is: - the evolution of "House" (.though, that said. Other LitRPG series manage to both get my heart pumping and bring a tear to my eye. but because the stakes are more consequential). I managed to wake up a little more when their home city is under threat or the "big bad" streamer guy from the earlier books in the series is lurking around their territory (not because he's a good antagonist. But that hasn't happened (.though with how annoyingly repetitive Frank's schtick is, I wouldn't mind if he disappeared for a book or two). The only real potential consequence is if the main character loses his annoying axe Frank in a way that can't be scooped up by a teammate. Especially with a in-game death mechanic that doesn't seem to matter really. ![]() so what? Aside from their own loot games or unlocking further quests, it's like. If they're off in some "rift" or dungeon. ![]() I think it's the impersonal nature of the "VR" game setting that makes it hard to care and invest myself. The vast majority of the time when they're in combat, I can't even remember why they're currently fighting or who the enemy is. ![]() I don't know what it is about this series, but I find it so hard to get invested in the characters, the overarching plot, and most especially the way too many action scenes (that are all far too long). ![]()
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